![]() ![]() Added social thoughts for giving a lesson to a child and the child receiving a lesson. ![]() Added an option for selecting “no trait” on growth letters some of the time if there are more than two trait choices.When off, the genepack will not be taken to a gene bank. Added an auto load toggle for genepacks.Added a toggle to the hemogen gizmo which allows configuration of whether or not a pawn can ingest hemogen packs to desired hemogen level.Added a toggle for the glower color picker to disable the darklight-related UI elements for modders that want to re-use the dialog for other things.Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen.Hemogen UI gizmo no longer displays when multi-selecting pawns, to reduce clutter.Improved formatting of the research project content source line in the research UI.Display recipe ingredient counts on recipe float menu option tooltip.Added a UI button for absorbing xenogerms of appropriate targets, to help players understand that this option exists.In addition to the major changes to RimWorld in Patch 1.4, dozens of smaller improvements have also been made to the game. Player-made xenotypes spawn in the world: In random spawn situations such as survivors from crash pods or refugees, there is now a chance that an arriving person will spawn as a player-made or modded xenotype.Pollution dumping diplomatic responses: Other factions will now have more varied reactions in response to your method of dumping pollution.Polux tree seeds added: Collecting and planting polux trees provides an alternative way to suppress and remove pollution in late-game.Removed xenogerm shock from extracting genepacks. Made gene-modding more viable: Quest rewards come with more genepack options and are available earlier in the game.Xenotypes breed true: Gene-modded humans will pass down their genes completely and reliably.In addition to the new belief issues introduced with RimWorld's new cross-expansion integration, the following additions have been made in Patch 1.4: They will also try to refuse becoming a non-preferred xenotype and be quite bothered if they end up as one. However, if any xenotypes are preferred, believers will be happier with a colony of their preferred xenotypes and have a higher opinion of them, but a lower opinion of others. If there are no preferred xenotypes, there is no effect. Belief issue - Preferred xenotypes: An Ideoligion can have up to three preferred xenotypes.Luddites who see growth vats as prohibited refuse to build them and will be unhappy having them around, and especially having kids inside. Belief issue - Growth vats: Those who see growth vats as essential will grow quicker in the vats, but be unhappy with natural reproduction.Belief issue - Mechanoid labor: When an Ideoligion has mechanoid labor enhanced, mechanoids controlled by its mechanitors will work faster, but colonists will work slower.Those who disapprove of child labor will have children who learn faster, but adults won’t be happy if children are assigned to work. Belief issue - Child labor: Those who encourage child labor will have children who work faster and do not like assigning children to recreation.Those who revile bloodfeeders will hate having them around, despise them, love killing them, refuse to become them, and hate themselves if they are one. Those who revere bloodfeeders will want them around, love them, and be fine with being fed upon. Belief issue - Bloodfeeders: This precept changes peoples’ attitudes towards people with the bloodfeeder gene.The following new belief issues have been added in RimWorld 1.4 with cross-expansion integration: This cross-integration will chiefly affect the Ideology expansion by adding new belief issues in reference to content other RimWorld expansions added, such as xenohumans, sanguophages, and children. This will integrate content across the Biotech, Royalty, and Ideology expansion packs. The 1.4 Patch of RimWorld in the beta branch should be compatible with all existing saved games and most mods.īy far the biggest change Patch 1.4 brings to RimWorld is the introduction of cross-expansion integration. Playing RimWorld in this beta branch will be more prone to bugs and missing game elements. RimWorld developers urge players to understand that this is an unstable beta branch. If your game does not automatically update, you might need to close and relaunch Steam. ![]()
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